Kusuo and his "friends" search for a missing dog. Kusuo discovers the intricacies of online gaming, then the world of adults as his father's stand-in.
Broken headgear spells trouble for Kusuo's home life. Kaido ropes his friends into a children's card game and loses in more ways than one.
A sincere new teacher's creepy-looking face leads to mishaps and misunderstandings when the class sets out to find a peeping tom.
Toritsuka ropes Kusuo into helping him after a cute transfer student bumbles into their lives. She might be more than Kusuo can handle.
Nendo's friends get mistaken for bullies. Kusuo escapes his friends before their plans to have an escape room adventure become reality.
Kusuo is now a third-year student living as a normal teenager with no psychic powers. Sort of. But being normal is harder than he thought.